Steam Year in Review for 2020 exhibits 21.four % extra video games had been bought in comparison with 2019 and the whole quantity of playtime doubled in 2020. With the coronavirus pandemic having compelled folks to remain inside their properties for many of final 12 months, increasingly more folks gravitated in the direction of video video games, be it on their smartphones,l consoles, or PCs. Valve’s Year in Review for Steam exhibits simply that, together with some attention-grabbing statistics exhibiting vital improve in engagement on the platform.
The 2020 Year in Review for Steam exhibits there have been 120 million lively gamers on the platform per thirty days within the 12 months. With these many gamers dedicatedly enjoying video video games, the general hours invested elevated by 50.7 % in comparison with 2019. 21.four % extra video games had been bought throughout 2020 from Steam and there have been 2.6 million first time purchases month-to-month.
Steam noticed 62.6 million each day lively gamers in 2020 throughout the globe with the very best concurrent participant depend reaching 24.eight million.
There had been the same old a number of seasonal gross sales organised by Steam final 12 months and the most important ones – Summer, Autumn, and Winter had been “record breaking in terms of revenue generated for developers and publishers,” based on the official weblog publish. Compared to Winter Sale of 2019, 2020 noticed a 36 % improve within the variety of video games that grossed greater than $100,000 (roughly Rs. 73 lakh).
To present alternatives for visibility to video games in Steam’s catalogue, the platform organised Steam Game Festival: Spring Edition which noticed 559,000 demo activations for just a few dozen demos. Then, Steam Game Festival: Summer Edition noticed four million clients join over 900 demos. Finally, Steam Game Festival: Autumn Edition noticed 5.1 million demo activations.
Last 12 months, Steam additionally launched the Steam Points programme that rewards customers for getting video games and interesting with the neighborhood. Till now, 99 million gadgets together with animated backgrounds, avatars, frames, and extra have been redeemed by 15.5 million customers.
Coming to SteamVR, the platform noticed 71 % extra income and a 30 % improve in playtime for VR video games. There had been 104 million SteamVR classes with 1.7 million customers experiencing SteamVR for the primary time.
Valve not too long ago released its listing of ‘Best Games of 2020′ on Steam and the highest 12 promoting video games of 2020 within the platinum class embody Playerunknown’s Battlegrounds, Fall Guys: Ultimate Knockout, Among Us, Cyberpunk 2077, Doom Eternal, Monster Hunter World, and Red Dead Redemption 2, amongst others.
What would be the most enjoyable tech launch of 2021? We mentioned this on Orbital, our weekly know-how podcast, which you’ll be able to subscribe to through Apple Podcasts, Google Podcasts, or RSS, download the episode, or simply hit the play button beneath.